Most Influential First Person Shooters (‘98-’01)
Posted on March 3rd, 2009 in Editorial, Gaming | No Comments »
The last installment of this list ended with Half-Life which was released in autumn of 1998. Counter-Strike is included with Half-Life for brevity’s sake, but in actuality Counter-Strike would fall in between Unreal Tournament and Quake 3 Arena. Personally I feel this installment will cover the “golden-age” of FPS gaming if you will. This is where gameplay was defined, and has stayed for the most part. Without further ado let us begin.
Tom Clancy’s Rainbow Six (1998)
While Half-Life brought a new cinematic narrative feel to first person gaming, Tom Clancy’s Rainbow Six (Rainbow Six from here on) is the granddaddy of realism in shooters. Rainbow Six was released in fall of 1998, before the book by Tom Clancy was published. If you’ve read the book and played the game you’ll know how the plot of each twists around one another but never quiet meet up together, this is due to changes in the book before publication. Rainbow Six features all the gun porn any firearm nut could ever need, from the MP5SD all the way up to the Walther 2000.
Not only was the game chocked full of guns and their toys but the gameplay and movement were as realistic as games had come so far. You moved at a realistic walking pace, there was no random jumping around with firearms, when you aimed it took a second or two to steady it to aim accurately and perhaps most difficult, one well placed shot meant a kill. While many games up to this point had applied one shot kills to the head or with a railgun, this was the first time we had seen realistic damage from guns. Let’s not also forget the real time strategy element of commanding and leading multiple fire teams through the game. Since this original release the Rainbow Six franchise has been one of the most popular IP’s in gaming.
